Table of Contents
- 2D和3D基础变换与合成
- 坐标标架转换
- Frame / coordinate system transformation
- 3D到2D的两种转换:rasterization, camera matrix
- Intrinsic and extrinsic matrix
- calibration
- 2D到3D的两种转换:inverse camera matrix, spherical projection
- depth image to point clouds
- range image to point clouds
0 Why transformation
1-2D Transformations
2-3D Transformations
3-F2C and C2F
4-Viewing Transformations
Quaternions and rotations