Table of Contents

  1. 2D和3D基础变换与合成
    1. 坐标标架转换
  2. Frame / coordinate system transformation
  3. 3D到2D的两种转换:rasterization, camera matrix
    1. Intrinsic and extrinsic matrix
    2. calibration
  4. 2D到3D的两种转换:inverse camera matrix, spherical projection
    1. depth image to point clouds
    2. range image to point clouds

0 Why transformation

1-2D Transformations

2-3D Transformations

3-F2C and C2F

4-Viewing Transformations

Quaternions and rotations