1 Composite/ Hierarchical Transforms
- M1 transforms the teapot from its object space to the table’s object space
- M2 transforms the table from its object space to world space
- M2M1 transforms the teapot from its object space to world space

Concatenation of Transformations
Sequence of affine maps A1, A2, A3, ... Concatenation by matrix multiplication


Examples
Commutativity of Rotations—2D
- In 2D, order of rotations doesn’t matter:

Commutativity of Rotations—3D
- IN-CLASS ACTIVITY:
- Rotate 90°around Y, then 90°around Z, then 90°around X
- Rotate 90° around Z, then 90° around Y, then 90° around X
- Was there any difference?

CONCLUSION: bad things can happen if we’re not careful about the order in which we apply rotations!
Transforming normal vectors 【todo】