1 Introduction
Viewing Transformations: 3D to 2D
1.1 Coordinates in Viewing Transformations

1.2 Transformations in Viewing Transformations

1.3 Canonical view volume
Projection Transformation
为了了解canonical view volume规范视空间,先看一下要用到的两种透视变换,它们的视空间分别对应一个棱台和一个长方体

- Perspective projection vs. orthographic projection
canonical view volume规范视空间

- It is the cube [–1,1]3, viewed from the z direction
- coordinates in it are called “normalized device coordinates” (NDC)
2 Viewing Transformation
2.1 Viewport transformation
2.1.1 Windowing transforms