5周1

Specifying where every pixel goes (mapping)

Computing colors at destination pixels (resampling)

Forward mapping

Reverse mapping

which is better? Tradeoffs discussed later today…
Scale by factor: x = factor * u y = factor * v
Rotate by 𝜃 degrees: x = u cos 𝜃 – v sin 𝜃 y = u sin 𝜃 + v cos 𝜃

Shear in X by factor: x = u + factor * v y = v
Shear in Y by factor: x = u y = v + factor * u

Mappings implied by correspondences:

